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Ian Melinn
World Artist and Level Designer making games since 2016
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Destiny 2
SKATE. Design
Indie Development
Materials and Texturing
Skeletal Sands Material Study
SKATE. Design: Tri Towers Parking Garage
SKATE. Design: Isle Of Grom Spillway
SKATE. Design: Museum Of Natural History Rooftop
SKATE. Design: Financial District Rooftop
SKATE. Design: Community Lots - Season 3
SKATE. Design: Isle Of Grom Spillway Underground
SKATE. Design: Community Lot Barge
SKATE. Design: Parkour Rooftop
SKATE. Design: Construction Hill
Destiny 2: PVP | Eventide Labs
Destiny 2: The Final Shape | Salvation's Edge
Destiny 2: The Witch Queen -- Vow of The Disciple Raid
Destiny 2: Spire of The Watcher
Destiny 2: Vesper's Host
Destiny 2: Lightfall | Root of Nightmares Raid
Destiny 2: Ghosts of The Deep Dungeon
Destiny 2: Duality Dungeon
Destiny 2: 30th Anniversary -- Grasp of Avarice Dungeon
Destiny 2: Kingsfall Raid Reprise
Victorian Chair Study
Attic Room
Homebody -- Prop Art
Keep in Mind: The Untold Story [Early Development Shots]
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