I was responsible for blocking out the Tri Towers Parking Garage in SKATE Season 3.
The challenge in designing this space was realistically connecting the two garage doors on either side of the Tri Towers Blocks, providing enough engaging gameplay space for the players to express their creativity, and cutting into the pre-existing world geometry without interrupting or sacrificing gameplay-- all of which serves to solve the issue of the Tri Towers blocks acting as an impassable monolith for players, where the only way beyond them at the street level was going around. The parking garage now serves as a distinctive and engaging gameplay passthrough between two major areas of SKATE's San Vansterdam.
All design work was overseen by Kevin Okada, our lead, and Elliott Walton, our Design Director.
Area artist: Lilian Chow
Skate. is a labor of love and as such there are countless other individuals who work on each release and this map is no different.