World Artist and Designer of 10 years with expertise in world building, composition, and creating engaging gameplay.
Dedicated to pushing limits and crafting immersive universes that enhance the gaming experience.
Accomplished cross-discipline communicator and collaborator. Passion for environmental storytelling.
Player-experience first, always!
I acted as a designer for the world of SKATE. I was responsible for designing a number of diverse locations for players. The unique aspect of skate is that nearly everything in the world is interactable with the skateboarding system, and as such made for a fun and challenging role!
I worked as a World Artist at Bungie on Destiny 2, creating large scale gameplay environments and compositions from greybox and level design all the way to finishing/shippable.