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Ian Melinn
Ian Melinn
World Artist and Level Designer making games since 2016
Seattle, United States

Summary

World Artist and Designer of 10 years with expertise in world building, composition, and creating engaging gameplay.

Dedicated to pushing limits and crafting immersive universes that enhance the gaming experience.

Accomplished cross-discipline communicator and collaborator. Passion for environmental storytelling.

Player-experience first, always!

Skills

3D Modeling3D Environment ArtLevel DesignTexturingLighting

Software proficiency

Blender
Blender
3ds Max
3ds Max
Maya
Maya
Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop

Productions

    • Video Game
      SKATE.
    • Year
      2025
    • Role
      Level Designer
    • Company
      Full Circle Studio (EA)
    • Video Game
      Destiny 2: The Final Shape
    • Year
      2024
    • Role
      World Artist (Environment Artist)
    • Company
      Bungie
    • Video Game
      Destiny 2: Lightfall
    • Year
      2023
    • Role
      World Artist (Environment Artist)
    • Company
      Bungie
    • Video Game
      Destiny 2: The Witch Queen
    • Year
      2022
    • Role
      World Artist (Environment Artist)
    • Company
      Bungie
    • Video Game
      Kid A Mnesia Exhibition
    • Year
      2021
    • Role
      Pre-production Environment Artist/Tech Art
    • Company
      Arbitrarily Good Productions
    • Video Game
      Homebody
    • Year
      2023
    • Role
      Environment Prop Artist
    • Company
      Game Grumps
    • Video Game
      Unannounced Title
    • Year
      2020
    • Role
      3D Environment Artist
    • Company
      Akupara Games

Experience

  • World Designer at Full Circle Studio
    Seattle, United States
    October 2024 - March 2026

    I acted as a designer for the world of SKATE. I was responsible for designing a number of diverse locations for players. The unique aspect of skate is that nearly everything in the world is interactable with the skateboarding system, and as such made for a fun and challenging role!

  • World Artist at Bungie
    Bellevue, US
    June 2021 - August 2024

    I worked as a World Artist at Bungie on Destiny 2, creating large scale gameplay environments and compositions from greybox and level design all the way to finishing/shippable.