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SKATE. Design: Parkour Rooftop

I created the start to finish blockout/design for this rooftop parkour line in San Vansterdam in SKATE.

I playtested this experience constantly to fine tune the distances and ways players could express themselves through parkour.

The intent for this design was to depart from the skateboarding mechanics in favor of highlighting the parkour system present in SKATE. I attempted to create moments for the player to be creative in their approach to traversing this space, while maintaining a believable space. Major prop placement by myself, decals and minor set-dressing/detailing by another artist.

All design work was overseen by Kevin Okada, our lead, and Elliott Walton, our Design Director.