I was responsible for designing, creating proxy assets, and final block-in for the large, underground spillway section in the Isle of Grom for Skate.
The challenge in designing this space was connecting the lower spillway section and the middle spillway sections. It's a significant amount of space with a trip underground which provided an opportunity for a unique skate spot. My intent for designing the space was to connect the ideas from Skate 3's spillway/Dam map to the new Skate, sewer tunnels, and found skate spots. This idea leaves an open-ended opportunity to connect more areas to the underground tunnels and gives players a unique interstitial moment between different major Spillway sections.
All design work was overseen by Kevin Okada, our lead, and Elliott Walton, our Design Director.
Area art: Derek Goeckeritz
Skate. is a labor of love and as such there are countless other individuals who work on each release and this map is no different.