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Keep in Mind: The Untold Story [Early Development Shots]

Keep in Mind: The Untold story is a long-term passion project I have been working on with support from Akupara Games. The project is currently on indefinite hold (current as of 12/7/18) as I work on other projects and improve my skills. Each of these shots is from around 2016-2017, both from Act 0, and Act 1 of the game. I was responsible for environment design, lighting, technical art, cinematography/cutscenes, and acted as co-lead on the narrative development/writing. 
The 3D models and animations were created by Cherylynn Lima.

In revisiting this project, the biggest hurdle was optimization. We've created a texture atlas that comprised all objects in Act 0, and a separate atlas for Act 1. Jonas has a separate UV map, as does Natalia. Most lighting was baked apart from the television, swaying light, and bathroom light.

Keep in Mind: The Untold Story -- Early Development cutscene I was responsible for the lighting, environment design, post-processing FX, and cinematography. Cherylynn Lima was responsible for the models, textures, and animations.

Bathroom in Act 1 w/o NPC's

Bathroom in Act 1 w/o NPC's

Early Dev Screenshot from Act 1, Basement, RM.1 (living room), Jonas looks off toward the Den.

Early Dev Screenshot from Act 1, Basement, RM.1 (living room), Jonas looks off toward the Den.

Early Dev Screenshot from Act 1, Basement, RM.1 (living room), Jonas peering at the beast of Paranoia.

Early Dev Screenshot from Act 1, Basement, RM.1 (living room), Jonas peering at the beast of Paranoia.

Early Dev Screenshot from Act 1, Basement, RM.1 (living room), Amir kicking back on the couch.

Early Dev Screenshot from Act 1, Basement, RM.1 (living room), Amir kicking back on the couch.

Early Dev Screenshot from Act 1, Basement, RM.2 (Bar, Red Room), Ellie takes a drag from her cigarette.
Jessie chats with John at the bar.

Early Dev Screenshot from Act 1, Basement, RM.2 (Bar, Red Room), Ellie takes a drag from her cigarette.
Jessie chats with John at the bar.

Early Dev Screenshot from Act 1, Basement, RM.2 (Bar, Red Room), John tries to give meaningful advice while making a terrible cocktail.

Early Dev Screenshot from Act 1, Basement, RM.2 (Bar, Red Room), John tries to give meaningful advice while making a terrible cocktail.

Early Dev Screenshot from Act 1, Basement, RM.2 (Bar, Red Room), Mona and Jenny gossip about needy ex-boyfriends.

Early Dev Screenshot from Act 1, Basement, RM.2 (Bar, Red Room), Mona and Jenny gossip about needy ex-boyfriends.

Early Dev Screenshot from Act 1, Basement, RM.3 (Bathroom), The Beast of Reclusion hides in the bathtub from the nasty party crowd and their manipulative words.

Early Dev Screenshot from Act 1, Basement, RM.3 (Bathroom), The Beast of Reclusion hides in the bathtub from the nasty party crowd and their manipulative words.

Early Dev Screenshot from Act 1, Basement, RM.3 (Bathroom), Tara heaves meekly in the bathroom.

Early Dev Screenshot from Act 1, Basement, RM.3 (Bathroom), Tara heaves meekly in the bathroom.

Early Dev Screenshot from Act 1, Basement, RM.3 (Bathroom), Jonas takes a quick look in the mirror.

Early Dev Screenshot from Act 1, Basement, RM.3 (Bathroom), Jonas takes a quick look in the mirror.

Early Dev Screenshot from Act 1, Basement, RM.2 (Bar, Red Room), Jonas returning from the bathroom.

Early Dev Screenshot from Act 1, Basement, RM.2 (Bar, Red Room), Jonas returning from the bathroom.

Early Dev Screenshot from Act 1, Basement, RM.4 (Water Heater Room), Jonas stares off at the red lights and pong table. The noise of the party is getting to him.

Early Dev Screenshot from Act 1, Basement, RM.4 (Water Heater Room), Jonas stares off at the red lights and pong table. The noise of the party is getting to him.

Early Dev Screenshot from Act 1, Basement, RM.4 (Water Heater Room), interacting with a box of broken objects that belonged to his mother.

Early Dev Screenshot from Act 1, Basement, RM.4 (Water Heater Room), interacting with a box of broken objects that belonged to his mother.

The lightbulb sways side to side and the shadows stretch in bars like a cage, darkness looms on the other side.

The lightbulb sways side to side and the shadows stretch in bars like a cage, darkness looms on the other side.

Screengrab of the opposite side of the entryway leading to the flesh tunnel.

Screengrab of the opposite side of the entryway leading to the flesh tunnel.

Very early shot of Act 1, green room (living room) when we were iterating on the layouts, sizes, and placement of assets.

Very early shot of Act 1, green room (living room) when we were iterating on the layouts, sizes, and placement of assets.

Very early shot of Act 1, green room (living room) when we were iterating on the layouts, sizes, and placement of assets. In this one, we tried having the entryway be a door with some stairs leading up.

Very early shot of Act 1, green room (living room) when we were iterating on the layouts, sizes, and placement of assets. In this one, we tried having the entryway be a door with some stairs leading up.

Very early shot of Act 1, green room (living room) when we were iterating on the layouts, sizes, and placement of assets. We changed the doorway to be a staircase leading up since it felt more like a basement.

Very early shot of Act 1, green room (living room) when we were iterating on the layouts, sizes, and placement of assets. We changed the doorway to be a staircase leading up since it felt more like a basement.

Early red room before finalized layout.

Early red room before finalized layout.

Shot from the opposite end of the red room glancing toward the deer head and water heater room on the right.

Shot from the opposite end of the red room glancing toward the deer head and water heater room on the right.

Flesh tunnel.

Flesh tunnel.

The beast of Addiction's chamber.

The beast of Addiction's chamber.

The beast of Addiction's chamber. 2

The beast of Addiction's chamber. 2

The beast of Addiction's chamber. 3

The beast of Addiction's chamber. 3

The beast of Addiction's chamber. 4 with more atmosphere.

The beast of Addiction's chamber. 4 with more atmosphere.

Jonas standing before the gut pile where addiction will be.

Jonas standing before the gut pile where addiction will be.

Early Act 0 bathroom. Before texturing I used the probuilder plugin to iterate my greyboxes.

Early Act 0 bathroom. Before texturing I used the probuilder plugin to iterate my greyboxes.

Act 0 Bathroom textured, Jonas stands looking at himself in the mirror. No lighting yet.

Act 0 Bathroom textured, Jonas stands looking at himself in the mirror. No lighting yet.

A little lighting and atmospherics.

A little lighting and atmospherics.

Top view.

Top view.

Hallway leading to Jonas' bedroom.

Hallway leading to Jonas' bedroom.

Early shot of Jonas' bedroom with a few assets. Some test lighting added as this is an important place.

Early shot of Jonas' bedroom with a few assets. Some test lighting added as this is an important place.

Bedroom 2.

Bedroom 2.

Bedroom 3.

Bedroom 3.

Bedroom 4 w/o lighting, textures added, some colors adjusted. We used a lot of post FX to create the mood we wanted.

Bedroom 4 w/o lighting, textures added, some colors adjusted. We used a lot of post FX to create the mood we wanted.

Overview of level. Act 0.

Overview of level. Act 0.

Cutscene grab

Cutscene grab

Cutscene grab

Cutscene grab

Cutscene grab

Cutscene grab

Cutscene grab

Cutscene grab

Jonas' bedroom, his wife Natalia sits in bed, waiting for Jonas. Moonlight streams through the window.

Jonas' bedroom, his wife Natalia sits in bed, waiting for Jonas. Moonlight streams through the window.

Dirty hallway.

Dirty hallway.

More Natalia

More Natalia

Dirty Bathroom.

Dirty Bathroom.

Jonas' nightstand complete with cigarettes and dirty, crusty silverware + dishes. Clothing is strewn about on the floor.

Jonas' nightstand complete with cigarettes and dirty, crusty silverware + dishes. Clothing is strewn about on the floor.